There is “exploration”, and then there is “obsessively grinding sidequests”. If you tie endings to the latter, that is … questionable design, especially when it’s not clear if you’re merely pursuing a sidequest or doing something that will lead to a completely different ending.
Yeah, I accidentally found a secret ending in one game because I kept grinding the arena fights for XP and turns out the secret final boss is the last fight
There is “exploration”, and then there is “obsessively grinding sidequests”. If you tie endings to the latter, that is … questionable design, especially when it’s not clear if you’re merely pursuing a sidequest or doing something that will lead to a completely different ending.
Yeah, I accidentally found a secret ending in one game because I kept grinding the arena fights for XP and turns out the secret final boss is the last fight
Chrono Trigger? There’s like 12 endings and I think one can be initiated like that.
No, but it was some JRPG, I think it might be a common trope
It probably is. I haven’t played a lot of JRPGs because they’re so long.