What is skint?
The days when success paid off for the devs, instead of getting half the team fired anyway…
To be fair, a lot of recent games have not been as good as games like the original Tomb Raider.
Teams were making generational masterpieces with shoestring budgets and like, 50 dudes or less in a random business office corner in under 3 years.
These days massive 500+ people studios are taking 5+ years with a budget of hundreds of millions just to drop games like Halo Infinite? Concord? Highguard? I mean sure, not every modern game is that bad, but these modern failures still caused monumental financial loss compared to what bad games back in the day might cost the studio and investors.
I just think the teams are way too big, and the budgets are also way too big. More people and more money doesn’t equal a better game.


