• Quetzalcutlass@lemmy.world
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      2 days ago

      Or have the city’s enforcers come after them for nearly revealing the supernatural. Rule one of most urban fantasy settings is “don’t break the Masquerade”.

    • jjjalljs@ttrpg.network
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      2 days ago

      Should be careful not to just shut down player ideas. If everything they do slams into an annoying problem, it can quickly stop being fun.

      I sometimes try to sync with the players and be like “hm do you think the 300 year old vampire has had to engage with the city before? What sort of plans and influence do you think he has?”. Then it doesn’t feel like I’m just screwing them, if they’re thinking about it too.