Non-combat sessions can be great if everyone is on board. My fondest tabletop memory is a bottle episode where half the players didn’t show, so the two players left pretended to be security consultants and scammed the nobleman whose manor we’d just robbed the previous session.
I think the main reason so many TTRPGs are heavily combat-focused is that combat is an easy way to get everyone involved. Everyone can start throwing punches in a fight, but you can’t exactly have five people share a lockpick.
Non-combat sessions can be great if everyone is on board. My fondest tabletop memory is a bottle episode where half the players didn’t show, so the two players left pretended to be security consultants and scammed the nobleman whose manor we’d just robbed the previous session.
I think the main reason so many TTRPGs are heavily combat-focused is that combat is an easy way to get everyone involved. Everyone can start throwing punches in a fight, but you can’t exactly have five people share a lockpick.