So, you kids like bootleg stuff, do ya? Boy, have I got a whopper for you.
This is the āPower Player 2,ā a bootleg gaming device⦠thing⦠from China. Its humble purple shell belies a whole bunch of puzzle pieces that all fit together culminating specifically in what it is; a veritable rabbit hole of retro gaming trivia and a history lesson ā packaged as a warning from the past.
And yes, apparently there was an original āPower Player,ā the OG. Iāve seen it on the internet. But this oneās the sequel.
Right out of the gate, this fucker is the real deal. It aināt no Spooderman nonposeable figurine or Justice Chumps vinyl backpack. Oh, no. Weāre well beyond that kind of thing already.
You will note I paid three dollars for this based on the yellow sticker in the top left corner, there. I found this and bought it new at an outdoor flea market in I want to say 2016. And remember that date. It sets up a punchline thatāll be delivered much later.
First, letās point and laugh at the box. As is tradition there is not a single square inch wasted on specifying just who the hell alleges to manufacture this thing. Itās brandless and doesnāt even have a SKU or model number designation on it. Instead, itās just a smorgasboard of wacky imagery both stolen and completely bootleg. All of itās ridiculous and as usual it seems nobody in China has heard of what an aspect ratio is so some of it is presented to you squashed. All of these are hallmarks of some classic Chinese bootleg shit. You can play along at home and try to identify the stuff I canāt call out right off the top of my head. For a start, the desert battle scene comprising the main background. I have no idea where thatās from, or even if itās from anything.

From left to right, weāve got: Generic Anime Prettyboy floating in front of the Earth. From something Iām sure, but my nerd skills fail me and I donāt know what. Then thereās Tsubasa Oozora (not appearing in this product), Kaho Mizuki and Toya Kinomoto from Cardcaptor Sakura (not appearing in this product), and Iām sorry⦠is that supposed to be Kyo Kusanagi? (Also not appearing in this product.) Somebody whoās so off model I canāt place them, then Yuna from Final Fantasy 10 (not appearing in this product), the RVR-01 Gauntlet from Thunderforce V (not appearing in this product), and⦠Yes, the last one is from Warhammer. Not. Appearing. In. This. Product.

The backās nearly as good. In addition to making sure you know itās both a SUPER JOYSTICK and a POWER GUN, itsā also got Duo Maxwell and his Gundam Deathscythe (you guessed it, not in here anywhere). The space battle picture was apparently just nicked from the Internet; I found it here.
Whew. We havenāt even plugged this thing in yet and weāve already struck gold.
But what the hell, you say, actually is it?

This is one of those plug-and-play TV games which were popular in the early oughts but not, it must be said, exactly the type youād find in the toy aisle of your local CVS. In addition to all the other dumb crap I collect that some of you have heard me rattle on about for pages and pages already, at one point I developed a predilection for this sort of thing. I have a few of them.
That particular spread of connectors has already clued some of you into exactly whatās, er, powering the Power Player II.

At its heart is this contraption. No, what you can see through the box really doesnāt do it justice. Flaking paint and a questionable injection molding job and everything, itās all here. Apparently while it was in the container ship on its way here, the rubber bands on the cables on mine perished, and got latex boogersnot all over both my machine and its cables, which when removed caused the paint to come up with it. So weāve already got a sterling testament to the finish quality right there.
What weāve got is half of a Genesis 6 button pad, one quarter Dreamcast controller, and one quarter Little Tykes car. Itās got a D-pad, six fire buttons, and a steering wheel.
The steering wheelās not proportional, by the way. It is functional for sure, but not analog. To make up for it, itās got red LED blinkers that light up either side of it when you turn it.

In reality the wheel just duplicates the left and right inputs of the D-pad. That means the blinkers light up when you press those directions on the pad as well.

For two player action, it comes with this dinky secondary controller. Obviously this really, really wants to pretend to be a Playstation pad but itās only about half scale.
Itās pretty weird for a plug-and-play TV game to have simultaneous two player capability, but the Power Player IIās got more surprises than that on it.

For instance, it comes with this slide-on pistol grip. This docks onto the bottom of the main controller and turns it into a fucking gun.

You know how the N64 had that third handle on the controller? Well, itās got nothing on this now.

Iām also somewhat ashamed to note that in all the years Iāve had this thing, Iāve never noticed that the bottom of the pistol grip can be opened revealing this trap door, and you can stuff four AA batteries in there to power the Player without the need for its funky wall wart power supply. This despite it saying āDUAL POWER OPERATING SYSTEM AC/DCā right there on the box. I mean, duh.

While weāre on the topic of the wall wart, even thatās weird. Itās got one of the only US style plugs Iāve ever seen without the customary holes in the prongs. Itās an unregulated linear transformer supply and listed at 9 volts DC. Thereās another clue for you.

The last one is this: The Power Player II has a cartridge slot on the bottom of it. Thatās very strange for a plug-and-play TV game.

And lo, it comes with a cartridge. It wonāt play without it. And O Frabjous Day, itās got more wonky artwork on it thatās totally nonrepresentative of the contents. Left to right itās the cover art from Des Blood 4 - Lost Alone (I swear I did not make that up), that spaceship wallpaper again, the three leads from Record of Lodoss War (taken from a poster, I believe), and, er, Ray Parlour playing for Arsenal United? I donāt know who the other soccer dude is. I probably donāt need to remind you again that literally nothing depicted on this label will ever actually appear on your TV screen while using this system.
Hereās the cartridge in full.

And 76000 in 1? Jesus. Say what you like about the Chinese, but they really deliver value for your dollar. To think, that means I only paid $0.00000394 per game on this thing.
Alright, so letās put the pieces together: it outputs composite with mono audio, it runs off of 9 volts, itās got a built in light gun, with a cartridge slot on it. All of that sounds like an original Nintendo.
Thatās right, kids. The Power Player II is a Nintendo.
More accurately, a Famicom, itās Japanese counterpart. Or most precisely, itās a Famiclone, a complete bootleg of Nintendoās original system as found all throughout Southeast Asia springing up like kudzu, ever since the 1980ās. But it sure doesnāt look anything like one.
Letās sum up the rest of it real quick.

The front of it houses the lens for the Zapper component, and curiously also has the port for the player 2 controller. Whyās the socket on the front? I couldnāt tell you.

The other controller also uses a DB9 connector for some damn fool reason ā cost, Iām sure ā rather than the usual 7 pin NES plug. And I know what youāre thinking, smart guy. No, it doesnāt work if you plug it into a Sega Genesis, and yes, I did try it. It wonāt work in an Atari 2600, either.
So fine, itās āa Nintendo.ā What the hellās that got to do with the price of tea in China?
Itās Time To Listen To Graddad Yammer About Dead Video Game Systems
(Hurrah.)
Although theyāre waning in popularity now that everybody and their dog has a cell phone and itās all pay-to-win mobile gaming now, knockoff Nintendo Famicoms were hugely popular all over the world for a very long time, particularly in parts of the world under served by Nintendo themselves. Thatād be South America, Russia (where the Famicom was the āDendyā), and definitely China and Southeast Asia. (Except Brazil. Brazil is a Sega Master System and Genesis country for some reason. What a bunch of philistines.)
Nintendo built their original system, the Famicom, out of off-the-shelf components. The upshot of that was that it took about 0.02 seconds for bootleggers to figure out how to replicate the system in its entirety and make unauthorized versions of it. These Famiclones quickly and positively cascaded out of Taiwan and China, and their manufacturers got very good at making them. As technology marched on into the 90ās, they got it down to so precise of a science that a fully functional clone Famicom system could be produced on a single chip. These Famicom-on-a-chip platforms ultimately are actually still what drive a surprising number of plug-and-play TV games, well after the death of the original system, and that includes brand name official ones for sale here in the US. Many of them even containing original licensed versions of games. Isnāt that wild?
The Power Player II hasnāt got anything licensed on it, though. Not by a long shot. Weāll get to that in a minute.
When it came time for Nintendo to release their Famicom in America as the Nintendo Entertainment System, they made three major changes, two of which as a direct result of the then burgeoning Famicom bootleg and piracy scene. First was to change the shape of the console to make it look more like a VCR, giving us that grey rectangle with the flip door on the front that we now know and love. Second was to change the cartridge shape and connector so that Japanese games and their Asian bootleg counterparts would not physically fit. And the third was to add the infamous CIC, the 10NES ālockout chip,ā which was a rudimentary electronic antipiracy measure that was, unbeknownst to all of us blowing in our damn cartridges in the late 80ās, the actual reason for most of the flashing blue screen of death NES boot failures we experienced. The lockout chip in the cartridge was proprietary, so never mind anyoneās ability to clone it ā that was easy, but it was copyrighted and Nintendo would have legal grounds to sue them if they did. How it worked was simple: if the system did not handshake with it at power on with perfect accuracy it would just reset the machine in a continual cycle. Thatās why when your game wouldnāt load your Nintendoās power light went blink, blink, blink, blinkā¦
But.
Thereās always a but. For a short time around the initial launch of the NES in America, Nintendo could not produce cartridges in both formats fast enough due to an ongoing chip shortage. So what did they do?
They stuck Japanese cartridge circuit boards inside a Japanese-to-American system adapter, complete with onboard lockout chip, and stuffed the entire kit and kaboodle into an American style cartridge shell.
Iām going somewhere with this, I promise. So for now, hereās the Power Player IIās cartridge disassembled.

Itās just held together with two plastic tabs on either end. You can disassemble it by simply ripping it apart. Mine, at least, still went back together afterwards.
Nintendoās Japanese-to-American cartridges, the ones with the adapters and a Japanese game board inside, are universally the original run āfive screwā cartridge design. So named because it has, well, five screws.

Apropos of nothing, hereās this old Excitebike cartridge Iāve had for decades.

Itās a five screw one for sure. For comparison, later NES cartridges are āthree screw,ā and they look like this. Not all five screw carts have the adapter inside, but all adapter carts are five screw shells. If youāre skilled, you can tell the difference by weight. The cartridges packing adapters weigh noticeably more.

Sure enough, my Excitebike cart has a Japanese board in it. (I knew that already, though.) The little chip on the bottom left is the lockout chip, where the magic happens to make this work with your American NES.

And pin for pin, the board inside the Power Player IIās cartridge matches up with the Japanese one. Thereās a real humdinger.
So this raises two questions, or rather opens up two possibilities. The obvious one is, you can just take the board out of the Playerās cartridge and jam it in your old Excitebike cart, or whatever, and stick it in your regular NES. Right?

It doesnāt fit very well, and it lacks the through holes to allow you to reassemble the shell. But it plugs in.
Alas, though, it doesnāt work. Neither does the reverse; none of my Japanese cartridge boards work in the Power Player II. So thereās something fishy going on, here.
But didnāt I just say the Power Player II was literally a Nintendo? So what the hell? Well, the reason is even more bizarre than you might think.

Hereās a closeup of the cartridge. (Full rez version here.)
I said the Power Player II is a Famiclone system. I donāt think thatās semantically accurate in the normally accepted way. I donāt have the right logic analyzer tools on hand to back this claim up, but I think the Power Player II itself isnāt actually a system at all. Not the purple part of it with all the wires coming out of it, anyway. You see that big rectangular circuit board nailed to the cartridge it like an eviction notice? Iām pretty sure thatās an entire NES-on-a-chip system board. The cartridge is the entire game system.
The āsystemā itself, then, is basically just a controller and light gun. The whole thingās backwards.

I think this is further supported by looking inside it, where you can see thereās really nothing going on in there.

The back side of the board doesnāt look like it has much more in the way of smarts, although there are two epoxy-blobbed chips there. Either one of those could be where the brains of the system live, I guess, but the controller driver and Zapper functionality would also need one chip each at minimum, so Iām pretty sure thatās all weāre looking at in here. But without an electron microscope and a lot more neurons than Iām packing right now, thereās no way to tell. (Full rez version here, by the way. Have at it; maybe youāre a regular fuckinā Big Clive and you can reverse engineer this thing and prove me wrong.)
Oh, yeah. And remember what I said about dates all the way back at the beginning of this column? If Iām not wrong, the manufacture date printed in the top left corner of the board there implies that this was made⦠in 2015. Not in the 80ās. Just nine years ago. Thatās shockingly recent. Somebody somewhere is probably still cranking these out, or something very much like them.
Thatās right. The bootleg Famicom scene never died.
Actually Playing the Fucking Thing
We havenāt even plugged it in yet.
Ladies, gentlemen, and assorted hatchlings of all ages: Brace yourselves for theā¦

Ultimately, regardless of how it actually works, the sum total of the Power Player II is a bootleg Famicom multicart, and a machine to play it on. Multi-game cartridges like these were of course exceedingly popular all throughout the era of bootleg and pirate Famicom hardware (if indeed such an era ever actually ended, as above). This is de facto how a significant portion of the world experienced Nintendo games but itās not something that most of us ever got to lay eyes on in the West.
Well, all that changes now.

All of these multicart deals have a rudimentary menu system presenting you a smorgasbord of pirated games. Just like pretty much every product from the Country That Fakes Literally Everything, the claimed numbers of included games are a lie, and got increasingly audacious over time as everyone tried to one-up everyone else, as if anybody wouldnāt notice that there are not and never were 76,000 Nintendo games made in the first place. Let alone if theyād even fit on this stupid cartridge.
So itās not long before you start hitting repeats. To make matters more interesting, many of the included titles are misnamed, or in some cases deliberately misleadingly renamed to capitalize on the popularity of some other title in the vain hope that some rube somewhere will believe that the likes of, say, Tekken or the King of Fighters could actually run on a damn NES. (Youāll see both of those alleged ātitlesā in the menu above.)
There are multiple pages of games. In my exhaustive research for this column (no, really!) I counted a total of 73 actual unique games. The rest are repeats.

And in a staggering display of dedication to grift, you actually can make the Power Player IIās menu go all the way up to entry number 76000. Thereās no reason to do so, though, because youāll have seen all there is to see by about page five. If you find yourself riveted by this sort of thing for whatever reason, you can get your fill of the menus here.
Quite possibly the biggest name title on here is Contra, which occupies the pole position at menu entry #1.

And itās pretty much just Contra. Except it exhibits one other wrinkle thatās endemic to these types of pirate multicarts, in that the various included games are often⦠tweaked⦠in various ways. Contra, for instance, is unique among the games included in that it offers you a pre-game menu where you can select different game modes that essentially have the net effect of applying Game Genie codes to the game, in this case largely just skipping you starting on different levels. You can check that out here, and watch me get my ass utterly kicked becauseā¦
ā¦The Power Player IIās built in controller is crap.
I mean, really. Itās easily the worst Iāve ever used in my life. Itās unresponsive, itās shaped weird, and it takes a Herculean effort to press any of the buttons. As a result of that your inputs are delayed, and the directional pad just will not behave and constantly wants to insert phantom up and down presses. Honestly, for games where you only need to move left and right itās sometimes easier to just use the steering wheel.
Yes, I thoroughly cleaned it when I had it apart for my photos above and no, it didnāt help. Itās just ass. Youād be better off trying to play on a Power Pad using only your face.
And then thereās the absolutely confounding decision to include six face buttons, when the NES self-evidently only has two. Theyāre laid out like a six button Genesis pad with A, B, C, X, Y, and Z. A maps to B, B maps to A, and C also maps to A. X, Y, and Z are turbo versions of whatever button theyāre above. The player 2 controller only has four face buttons which are unmarked, but A is in the position you would expect B to be in and vise versa. Oh, and the button layout is also physically wrong, in that theyāre arranged in a square rather than a diamond. All this really messes with your muscle memory. Over and above the horrendous ergonomics and delayed inputs, this makes playing any game youāre familiar with an exercise in frustration because the buttons are backwards and elsewhere from what youāve spent 39 years getting used to.
Oh, but what about the Zapper part. Does that at least work?

Surprisingly, yes. Thereās a very clicky and positive trigger button on the bottom of the main unit. You can even use it without the grip attached if youād rather your Player be a phaser rather than a pistol. So maybe youād be best off just playing Duck Hunt and Hoganās Alley forever. I mean, there are theoretically worse ways to spend eternity, but I can only think of two or three of them offhand.
I presume by now youāve all watched James Rolfeās review of the Action 52 cartridge and Iām not going to turn this into that. Reviewing every title on this stupid thing is unnecessary; theyāre for the most part all just old Nintendo games, albeit sometimes versions that are mildly cursed. Weāve all seen most of them before.
Iāll only point out the exceptions.
āSuper Panda.ā Itās⦠Super Mario Bros. But itās a sprite hack of Super Mario Bros., and somebodyās also taken the time to absolutely butcher the music. They didnāt rearrange any of the levels, though, so after you mute your TV and get over the controller just not working worth a damn, you can just play some good old Mario 1. Score one, I guess?
What about those big name titles? The ones that never came out on the NES?
Well, āKing of Fighterā turns out to just be Yie-Ar Kung Fu. They didnāt even bother to hack the title screen. What about āTekken?ā. Yep, itās Karateka. And āWWFā is the Japanese version of Tag Team Match M.U.S.C.L.E. which is, to be fair, a very goofy game. But I suck at it, and the controller really doesnāt help.
To be fair, itās not unreasonable to get your hopes up for these fighters since there were some bootleg demakes of next gen fighting games made for the NES/Famicom, like the Hummer Team version of Street Fighter 2.. None of those are present on this cart, though.
There are a couple of bespoke, unlicensed titles on here. None of them are really any good. For instance, thereās āAladdin 3ā which has nothing to do with the Disney movie, but is rather an original bootleg game thatās a primitive sidescrolling shooter:

For some reason on this cart itās had the title screen excised.
Thereās also āBrush Roll,ā with its nightmare inducing title screen:

This is a bootleg port of the Make Trax / Crush Roller arcade game.
The remainder of the games are just regular old NES or Famicom titles, but several of them have minor romhacks applied or are otherwise slightly scuffed. For instance, thereās āFacio B,ā which turns out to beā¦

ā¦āMr. Mary,ā which in turn is just the original Mario Bros. arcade game. I guess Facio B is supposed to be āFacio Bros.ā Get it?
Several of the games are either bad ROM dumps, or have been very inexpertly modified. āMonkeyā is particularly baffling, turning out to be a version of Donkey Kong Jr. that starts you on a later level, and also has all the palettes corrupted so that Jr. is black on a black background, and thus functionally invisible:

And several of the games have further had their title screens modified to either imply theyāre a different or more advanced game. Space Invaders is renamed to āSpace ET,ā and Defender is named āStar Gateā after its sequel, even though it isnāt. NES Kung-Fu is named āSpartanXā for some reason. And so on, and so forth. More confusingly, some just have their title artwork removed entirely:

Some are jiggered to skip the title screens completely, and just drop you straight into the gameplay.
And then Arkanoid, for instance, for some reason has its title screen reduced to this:

Yeah, search me as to why.
And a handful of the games just donāt work. F1 Race, for instance, is on there. Theoretically the only game in the entire bundle appropriate for use with that stupid steering wheel. But it crashes when you try to play it. Every time.
There are a few decent games available out of those that arenāt butchered. Some of which we never got in America, like the Famicom Macross game. But eventually a pattern starts to emergeā¦
If youāre a big enough Nintendo nerd, youāll ultimately realize that all of the games on this cartridge are either early titles that donāt use mappers at all, and the handful that do are without exception CNROM mapper games, which is one of the simplest mappers ever used on the Famicom/NES. (Contra is an example, and again is the only big ticket game on here.) Itās obvious that whatever system is inside this thing, it doesnāt support any other mappers, and that severely limits the types of games that can exist on it. So that means no Ninja Turtles, no Mario 2 and 3, no Final Fantasy, no Mega Man, no Kirby; youāll never find any of those banger titles on here no matter how many thousand menu pages you scroll through. We didnāt even get any of the cool bootlegs like that version of Street Fighter 2.
And hell, it probably only supports the CNROM mapper because itās the piece of hardware used to swap the rinky-dink game ROMās in and out of memory in the first place.
Back up a minute. What the hell is a mapper, you say?
Graddad Rambles About More Old Nintendo Shit
You can probably tell just by looking at it that the original Famicom/NES is a pretty wimpy system. Out of the box it can only support games up to 40 kilobits, and even then what it can do with the data itās got is fairly limited. Screen page mirroring can only happen in one direction at a time, for instance, and it hasnāt got enough memory to hold much more than one screenfull of tiles anyway. The solution to this ultimately turned out to be āmapper chips,ā which are extra chips and pieces of hardware that can be placed inside the cartridge to expand the usable storage capacity as well as enable other functions that are probably too technical to get into here. Multidirectional scrolling is the classic example, which in order to accomplish on the NES outright requires a mapper chip. If youāve ever wondered why thereās no verticality in Mario 1, why you canāt scroll backwards in Contra, and why there are so many early Nintendo games where all the action takes place on one screen ā well, thatās why.
And the Power Player IIās system-on-a-cartridge doesnāt have the necessary hardware. So all you get out of it are pokey old early-days titles and Contra.
The Inevitable Conclusion
The Power Player II is a bootleg Famicom in disguise, packed full of aforementioned pokey old early-days titles. And Contra.
Its controller is crap, its ergonomics are questionable, and its design is baffling. (I didnāt even mention where the power button is. Go on, guess. No, youāre wrong. Itās the unlabeled decorative plastic triangle in the middle of the controller face. That took me a solid three minutes to figure out.)
But itās also kind of bonkers. Its packaging and presentation provides no indication whatsoever as to what this thing actually is on the inside. How it goes about its functionality ā packing (most of) an entire working Famicom clone system on a cartridge is such a stupefyingly bizarre way to go about it that I have to grant it a certain amount of begrudging respect. Who would ever think to do it that way?
But it also digs up what was a long buried and thankfully forgotten truth: All of these bootleg Famicom multigame things were crap. Like, without exception. In America we like to bemoan all the cool stuff from Asia that we never got here. Well, this kind of thing wasnāt one of them. Trust me, we didnāt miss out on much by not having ready access to loads of shoddily built, janky multicarts stuffed with looping menus full of nothing but the Japanese versions of all those black box launch title games.
But even coming from that inauspicious beginning, damned if this thing isnāt weird.

