After recently beating the main quest in Morrowind for the first time, Iāve been thinking a lot about the series. Iāve seen every last pixel of Skyrim, and have played quite a bit of Oblivion, and Iāve finally made my way through Morrowind. Iāve played a bit of ESO, a very small amount of Daggerfall (mostly through Daggerfall Unity), and a couple minutes of Arena. Iām curious what the folks on !patientgamers@sh.itjust.works think of the series as a whole, and what their preferences are.
Incoherent ramblings about TES 3-5
I was late to the series, having started with Skyrim. Up until Skyrim I was mostly into shooters like Halo, but Skyrim introduced me to RPGs as a whole, and I havenāt looked back. Skyrim will always hold a special place in my heart for that. I do think gameplay wise itās really good, I love the combat, the graphics/art style is really my thing, and itās basically infinitely moddable at this point. Itās also my most played game of all time. With that being said, it has a ton of glaring issues to me that hold it back. The College of Winterhold is easily the biggest one for me. The fact you can be Arch Mage without ever using a spell after the first quest is rather alarming, and the fact that the centre of all magical studies in the province has, what, 10 students? It feels so hollow. Iām pretty sure thereās more teachers than students. The actual questline isnāt terrible, but it feels like so much of an afterthought, which is really a shame. Iām also not a big fan of the lack of meaningful choice in the game in general. The only truly consequential choices you can make are (1) kill the Dark Brotherhood, which is a terrible idea and awful quest, and (2) the Civil War questline, which I am a big fan of, but itās sad itās the only one with real gravity. Speaking of the Civil War, thatās definitely my favourite faction/guild/etc in the game. Itās fun, has real choice, affects the game outside of the questline, and you donāt become the leader at the end. I really donāt care for the trend of every guild making you master at the end, it just feels kind of silly. Especially for questlines that you can complete relatively quickly. How did a brand new nobody get promoted to the highest rank in the span of a couple in-game days? Itās a trend in lots of games unfortunately, that I personally donāt care for. But the Civil War questline doesnāt do that which is nice. At the end, you still have a boss. I also enjoy the Thieves Guild and especially the Dark Brotherhood, those are always fun times. Killing the Emperor is awesome, though itās totally ridiculous that you can join the Empire afterwards, or even kill him while doing the Civil War questline with no consequences. The main quest is kind of boring after the first time and I mostly skip it these days. Something Skyrim does a really good job of though, at least to me, is making every playstyle genuinely fun. Iāve done every possible playstyle at this point I think, and Iāve always found a way to make it really enjoyable. Any weapon type, any magic school specialization, any class you want to fall into, itās all fun to me. Iām also divided in the lack of classes. It definitely doesnāt feel traditional RPG, but itās also nice it doesnāt punish you for trying a new playstyle. I also really love all three DLCs. Dragonborn is of course incredible, Dawnguard is a fun, fleshed out questline, and Heartfire, while small on content, does allow me to build a house which I genuinely love. I make sure to always build a house on every playthrough. Thereās tons of video essays out there taking about the pros and cons of Skyrim, and I mostly agree with almost all of them, but the above are some of the key points to me.
Oblivion was my second game in the series. It has since firmly found its way in my heart, and I absolutely adore this gameās charm. Itās goofy, utterly ridiculous, and also somehow epic at the same time. This game absolutely oozes charm. Itās the one word Iād use to describe it. I do really enjoy the remaster too, but it did take away a lot of what made the original special. I know combat is something lots of people liked to hate on, saying it felt like fighting with wet pool noodles. I get that but it never really bothered me. The Arena was always really fun for me and something I always do on every playthrough, regardless of the build Iām going for. The Dark Brotherhood and Thieves Guild are both excellent, and I really enjoy the Mages Guild and the Fighters Guild too. The main quest is pretty good but certainly not the highlight to me. I do really love how youāre not the main character in the story though, itās easily my favourite aspect of the main storyline. Oblivion does mostly do the same as Skyrim with making you the top dog at the end of almost every questline, but it feels a bit more natural so I donāt mind it quite as much. I still canāt help but feel silly though, being the boss of all the guilds. The Listener, Gray Fox, and Guildmaster should not be the same person, if that makes sense. But I guess thatās my fault for playing like that. I also really like the function of the Blades in this game, way more than Skyrim or Morrowind. They feel like a home, and I really do enjoy going to check on them for quests and such. I also really love Sean Beanās voice and will just talk to Martin over and over to hear him talk to me. One more point about Oblivion, Iām a massive fan of being able to cast spells while your hands are full, without having to switch out to āspell modeā. One of the best things they added to the game and Iām really annoyed Skyrim ditched it. I know it was to replace it with shouts, but I never use shouts in Skyrim. Iād much rather have a spell instead.
Morrowind is my most recent to complete. I havenāt touched the DLCs yet but I look forward to trying them soon. This game took me a long time to get into. Iāve been playing it off and on for years and years now, never getting more than a couple hours in before bouncing off of it to play something else. But this time it finally clicked, and holy shit this game is fucking amazing. Yeah, thereās absolutely issues with it. Traveling like a snail in the overworld in the first little bit of a new playthrough is painful. Swinging and missing over and over again is frustrating when you donāt know what youāre doing wrong. And I really wish there was a better way to show you what effects are active. Missing all your hits without realizing why, since you have full fatigue, before checking and realizing your agility got tanked for some reason but you donāt know why, is annoying. Not remembering the duration of the potion you took and not having an easy way to find out how long you have on your effects is also annoying. But overall, if you can get past the missing QoL features (many of which are brought in with OpenMW, which is fantastic), the game really is great. Thereās so much I havenāt done in it yet, so many questlines I havenāt tried, so many cities I havenāt explored, plus Iāve only touched the base game, but Iām really getting into this world. Iām a big fan of how much of a god you can become. I just discovered the sheer joy of alchemy looping and zipping across the map in seconds, or destroying everything you touch (including your weapon, whoops). Making a potion for 50,000 speed, then levitating and tapping the W key and youāre suddenly outside the map is so entertaining. Not at all practical but thatās part of the fun. I also love how the game has stat requirements for guild advancement. It perfectly solves the issues I had with Skyrimās College, I donāt know why they removed the feature. It absolutely makes sense that you shouldnāt be able to advance in the Mageās Guild without any magical affinity. And I love how different guilds have disposition over other guilds. The game just makes sense, I guess is what Iām trying to say. It feels like a genuine, lived-in world. If this game was made today, with modern graphics and QoL features, but all the gameplay, story, etc of the original, I think it would do tremendously well. Maybe not commercially, but very well beloved.
I donāt really have enough experience in the rest of the series to have a paragraph about, but I will say, ESO is really fun to play from a gameplay standpoint, and it looks gorgeous too, I just havenāt messed with it much. And Daggerfall certainly seems like something Iād enjoy if I really got into it, but Iām not sure if or when thatāll happen. Arena is probably out of the picture, to be honest. And the spin off games are probably not getting touched either.
āFinalā thoughts
Will all that rambling out of the way, to actually answer the question in the post, what do I prefer? Well, itās hard to say. Iād like to say Morrowind, but with my lack of experience with it Iām not sure I can quite give it the crown just yet. Maybe after a few playthroughs, all guilds finished at least once, DLCs explored, different playstyles done, Iāll feel more comfortable calling it my favourite. I can definitely see it taking that place eventually. Skyrim could make sense in theory, I mean, itās my most played game of all time and I have a ton of nostalgia for it. Itās also my wifeās favourite video game and is something we bond over to this day. I know the game like the back of my hand, and it easily defined a big chunk of my life. It has sort of become part of my identity in a small way. But I have so many issues with it at the same time, Iām really not sure. That leaves Oblivion. Itās the game with the least going for it (compared to the other two, I still adore the game), but it also doesnāt really have much going against it. I canāt really think of a single major complaint I have with the game. Small gripes, sure, but nothing dealbreaking.
To me it kind of feels like being asked your favourite band, and trying to decide between the band that got you through tough times and that have some really good songs but also have some really bad songs or maybe even a couple bad albums (Skyrim), the band that youāve recently gotten super into that sort of do everything you like in a song but you havenāt fully explored their discography yet so you feel weird calling them your favourite (Morrowind), and the band that youāll never skip a song from, theyāre always good music, but nothing theyāve released really reaches the same peaks as the other two bands (Oblivion). Not a perfect example but you get what Iām trying to say.
Actual decision
If you twisted my arm and made me pick, Iād probably currently have to go with Oblivion. I donāt have much to complain about, and I really do enjoy playing the game. It might not have the nostalgia for me and satisfying combat that Skyrim does, or the breathtakingly complex worldbuilding and massive power fantasy like Morrowind, but itās still a fantastic game that doesnāt ever disappoint me. Like I said, I think Morrowind will eventually take this spot, but for now I canāt quite place it there yet.
Iād love to hear your thoughts. Donāt feel like you need to write a novel like I just did, and no disrespect to anyone who ignores 99% of what I wrote, but I think this could be some fun discussion.
Morrowwind 100% in my opinion.
Morrowind, because itās just modern enough to have a reasonable control scheme and proper 3D graphics, but old enough not to be dumbed-down for consoles in terms of game mechanics (magic effects and whatnot). Plus, it has by far the most interesting and unusual setting (compare netches to the normal animals you find in Oblivion and Skyrim) and also a fast-travel system thatās actually integrated into the setting in a realistic way.
I do wish the non-magic combat were a little more Skyrim-like with power attacks and finishing moves and whatnot, but lack of that is a small price to pay to gain the above.
I feel like Daggerfall, by reputation, might be even more interesting in terms of the scope of stuff you can do (e.g. climbing ladders), but the graphics and control scheme are just too primitive and I find it hard to get into.
If weāre talking as they were made by Bethesda then itās kind of a tie between Daggerfall and Morrowind, legitimately my only major complaint on either of those games is combat but I also hated combat in most RPGs back then anyway.
If weāre allowing extreme modlists and playing in ways not originally intended then I actually do have to give it to Skyrim VR with 500+ mods to add in basic vr functionality. Been a bit of a Skyrim hater since 2011 despite still playing the fuck out of it over the years (though I will admit it does make a fantastic handheld game, thatās the perfect place for a mindless, repetitive, basic action rpg) but in fully fleshed out in VR it is one of the best gaming experiences you can have.
Itās between Daggerfall and Morrowind for me.
Daggerfall is incredibly nostalgic to me, it is so expansive, to the point of being overwhelming. So many options, and so many of them fun. So many quests, and enemies, places to go and things to do. A friend set up a simple script to just run across the world and we would check in on it to see how far on the map the PC didnāt get. I never beat the main plot, I would just make characters and see how strong I could get them. Nothing before or since could be bigger.
Morrowind is a very complete, nearly perfect (for what it is) game. I love that the world is so weird. I love the cities, and the NPCs, and the rich quest lines that I never found particularly improved by its successors. I loved that sometimes I had to really think and suffer through some friction. Success in Morrowind was a reward for serious effort.
Oblivion is fine. Even with Sir Patrick, itās the most forgettable of the games. I liked the DLCs a lot. Skyrim intentionally lacks the sort of huge, sweeping cities that I adore in high fantasy. Itās a prerequisite to compete with Morrowind in my book.
I may be basic but Skyrim, final answer. The perfect amount of humor, combat, and jank.
You can go hard or as casual as youād like.
The mods give it so much versatility too. I fought a giant Thomas the tank engine with a lightsaber one time.
I fought a giant Thomas the tank engine with a lightsaber one time
Man, Mondays, tell me about it š©
Morrowind! I had to actually think a bit during quests, whether that was picking up on clues for what would make a good gift for a certain NPC that is part of the main quest or following directions to get somewhere. Getting used to the different traveling systems was enjoyable as well. I really liked the twist on the chosen one trope, especially when you meet some of the others. And the ways things fit the prophecy. Itās so slow at first to get places on foot, but by the end youāre whizzing around in the air. Breaking through the power curve is fun to build towards.
Modded Skyrim is pretty good, too, once you get rid of the gamey things like waypoints and the UI generally, put some decent quests in, justice for Parthanax, open cell cities, unlock spells, fixing the magic system, etc etc. But last time I touched something in my stack it all fell apart and I havenāt felt like putting the time in to getting it to a decent state for a few years.
I played Morrowind and it became my favourite game, not just my favourite Elder Scrolls.
Then I played Oblivion, and it was Oblivion.
Then I played Skyrim, and now it is Skyrim.
Hopefully Iāll play Elder Scroll 6 in a few years, and hopefully (but not expected at this point) it will be my favourite.
Though, if Morrowind get updated to todayās standard, I think that was the best of them all, at least in sheer freedom that it gave you. Or it could just be my nostalgia, havenāt played it in decades.
There is a group working on recreating Morrowind in the Skyrim engine. !skywind@lemmy.world




