Hi all, solo dev here. NOCTURNE ISLAND is a small daily puzzle game I’ve been building. Every day there are four short puzzles on a moonlit pixel island:
- RANGE: trivia where you answer with a range instead of a single number. Tighter range, more points, but if the answer falls outside it you get zero.
- TANDEM: one arrow moves two couriers at once on a small grid, and you try to get both home in as few moves as possible.
- CARGO: fit oddly shaped crates into a ship’s hold.
- BLOOM: give every greenhouse bed exactly the water it needs.
Everyone gets the same set, it resets at 00:00 UTC, it runs in the browser, and it’s free with no sign-up.
I’d love to know which of the four feels too easy, too fiddly or just unclear. That’s the feedback I’m missing most right now.
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