Fair point. I will say this, the low quality of Chinese goods isn’t entirely their fault. They enable it but it also comes from higher up.
I knew someone that was building some device, I forget was it was, and they were in China sourcing parts. That is when you see the game and they know exactly what is going on. You are after a specific capacitor, they will bring out 10 of the same product ranked in terms of price and quality. The 5 cent part, that will last 5 years or 1,000 hours, the 50 cent part will last 30 years or 10,000 hours.
Most producers will just go for the cheapest parts available to get the prices at the end down or to increase profit margins. China can make brilliant high quality parts, just those that control the pricing will always go for the low end and then blame it on Chinese manufacturing.
But also, many Chinese manufactures offer these parts knowing this, so it goes both ways.


Having a Glide wrapper is actually kind of neat from the developers perspective because it is basically a “Done” API with a fixed software base. I don’t think anyone is making new Glide code nowadays.
I say this because in the past there were projects to provide things like DirectX compatibility to Vulkan/OpenGL bY just doing a 1-to-1 API interpretation. That’s all well and good until you realize that a lot of games use the API in weird ways and that there are loads of driver side adaptions for Nvidia/AMD/Intel that exist outside the DX space. Early progress is no indicator of future progress.
But with Glide, no chance Turok 2 or Incoming is getting an update. You can account for any oddities that came up along the way.