The kind of optimization to make things run on the S aren’t really the optimizations you want to see. The main problems the S has are not enough memory and just slightly not enough compute.
Couple that with the feature parity requirements from Microsoft, and it just means lower-res textures and meshes, and that any higher-end render features get cut outright, rather than shifted to a “high-end” option.
Weirdly, pushing for a “120 fps” mode leads to more meaningful optimization.
The kind of optimization to make things run on the S aren’t really the optimizations you want to see. The main problems the S has are not enough memory and just slightly not enough compute. Couple that with the feature parity requirements from Microsoft, and it just means lower-res textures and meshes, and that any higher-end render features get cut outright, rather than shifted to a “high-end” option.
Weirdly, pushing for a “120 fps” mode leads to more meaningful optimization.