I know you jest, but a lot of the original devs were back for that project and had they not been pulled for other recent EA projects, we might have had something substantial at this point.
Also, Andromeda devs kept getting pulled into Anthem, and Anthem devs were a group of RPG devs tasked with a new engine and forced to create an open world game within a studio not know for that. So, Andromeda failed because of Anthem, and Anthem failed because of the engine and lack of experience. Veilguard failed because the lessons of Inquisition were never learned.
Anyway, I’m sure EA will allow yet another set of remakes/remasters of Mass Effect once/if the next Gen of consoles are released.
I know you jest, but a lot of the original devs were back for that project and had they not been pulled for other recent EA projects, we might have had something substantial at this point.
Also, Andromeda devs kept getting pulled into Anthem, and Anthem devs were a group of RPG devs tasked with a new engine and forced to create an open world game within a studio not know for that. So, Andromeda failed because of Anthem, and Anthem failed because of the engine and lack of experience. Veilguard failed because the lessons of Inquisition were never learned.
Anyway, I’m sure EA will allow yet another set of remakes/remasters of Mass Effect once/if the next Gen of consoles are released.